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Old Boys Cricket Sixes

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The Old Boys Tens are pleased to unveil an additional sporting code to our Old Boys Sports Legacy – The Old Boys Cricket Sixes #oldschoolcricket #oldschoolspirit

The event will be played at Pirates Sports Club on Saturday 23th April. Entry fees are FREE for teams, with only the costs of umpires and cricket balls to be covered by the participating teams.

Spectator entry is FREE for the day and we encourage all friends, family and Old Boys to come down and support their Old Boy teams! there will be full bar and CASH catering facilities available.

The fixtures for Saturday 23rd April are below

TIME PIRATES 1 PIRATES 2 DE LA SALLE
07:30 JEPPE VS KINGSWOOD GREY HIGH VS ST ANDREW’S DALE VS PBHS
08:30 HILTON VS KES GREY HIGH VS TRINITYHOUSE DALE VS QUEEN’S COLLEGE
09:30 KES VS ST ANDREW’S KINGSWOOD VS PBHS HILTON VS TRINITYHOUSE
10:30 JEPPE VS QUEEN’S COLLEGE KINGSWOOD VS DALE KES VS GREY
11:30 ST ANDREW’S VS HILTON KES VS TRINITYHOUSE PBHS VS JEPPE
12:30 DALE VS JEPPE KINGSWOOD VS QUEEN’S COLLEGE GREY VS HILTON
13:30 ST ANDREW’S VS TRINITYHOUSE PBHS VS QUEEN’S COLLEGE
14:30 SEMI FINAL 1 SEMI FINAL 2
16:00 FINAL

The Old Boys Tens aims to create events that form part of the greater Old Boys Tens Legacy initiative of transformation in education.

The rules are as follows:

  1. Each team entering is asked, before the start of their first game, to submit, to the organizers, a list of their nominated players (maximum of 10) from which the six for each game shall be drawn. No team shall field a non-nominated player (see note 2 & 3).
    1. No player nominated in one team may play for any other team.
    2. A team needing a replacement, because of a serious injury, may nominate a player not named in the original 10. The replacement must be approved by the tournament adjudicator.
    3. This player then becomes a nominated player for that team.
    4. Should the injured player replaced recover to be fit enough to play again, his/her captain will request the adjudicator to re-instate that player. The originally approved replacement will, in such cases, step down.
  2. One player from each team will act as Captain for the duration of the competition, even though he may not necessarily play in each match. The Captain’s responsibilities will be:
    1. Nominating six (6) players for every game of the team.
    2. Time keeping.
    3. Conduct of his team.
    4. Acting on their behalf in the case of disputes.
    5. Nominating a scorer for EACH fixture they participate in.
  3. One adjudicator shall be in charge of the tournament on the day. His/her decision on any point of dissension shall be absolutely final.
  4. Each game is played between two teams of six players and consists of a maximum of five six ball overs bowled by each side.
  5. Teams shall be ready to take the field of play when called. Captains should toss-up at least thirty minutes (30) PRIOR to their game and have batsmen/wicketkeeper suitably attired to take the field as soon as the previous game is completed. After the fall of a wicket, the incoming batsman must cross on the field of play. Failure to do so will constitute a four (4) run penalty against the batting side.
  6. Each member of the fielding side bowls one over, with the exception of the wicketkeeper. The wicketkeeper is nominated by the captain before each game and cannot be changed during the course of the game. The wicketkeeper must wear gloves whilst fielding (a different wicketkeeper can be used for each game if so desired).
  7. Under-arm bowling is strictly prohibited.
  8. Each captain is to designate a scorer for each game they participate in. The scorer can be a non-playing squad member for that fixture. After each innings, both teams’ designated scorers are to correlate and validate their scoresheets. After the end of each match the captains will both sign the scorers’ completed scoresheets. These scoresheets will be handed to the tournament adjudicator on the day.

Runs and extras are scored in accordance with the laws of cricket with the following exceptions:

WIDES:

  1. A WIDE counts as FOUR (4) extra to the batting side and not re-bowled unless it is the last ball ie 6th ball of the fifth over. The innings must finish with a legitimate delivery.
  2. To assess a WIDE delivery, two lines are drawn at a distance of 33″ from the middle stump at right angles to the crease and extending from the bowling crease.
  3. A bowled ball passing the crease outside these lines, on the batsmans OFF side shall be designated a WIDE, provided it does not touch the bat and/or any part of the striker or part of his equipment. Leg side wides will be assessed is accordance of One Day International MCC cricket rules.
  4. The ball will be considered “DEAD” after a call of WIDE, i.e. the batsman cannot be out, and only 4 runs will be awarded.
  5. A NO BALL over-rules a WIDE delivery

NO-BALLS:

  1. A NO BALL shall count as 2 extras to the batting side and an extra ball shall be bowled. Runs scored from a NO BALL (off the bat, byes or leg byes) will be credited, in addition to the 2 extras for the NO BALL.
  2. The normal rules will apply to the call of “NO BALL”. If after delivery, the ball is then considered WIDE, the call of “NO BALL” takes precedence and therefore the ball remains live.
  3. Any ball which, after bouncing, passes the batsman above shoulder height in his normal stance, or would have passed him above shoulder height if it strikes the batsman’s bat or body, shall be called a NO BALL by either umpire.
  4. Any ball which, having not bounced after leaving the bowler’s hand, passes the batsman above waist height, or would have passed him above waist height if it had not struck the batman’s bat or body, shall be called a NO BALL by either umpire.
  5. If a PRO bowler’s run-up exceeds 7 metres, NO BALL shall be called by either umpire
  6. If an AMATEUR bowler’s run-up exceeds 10 meteres, NO BALL shall be called by either umpire.
  7. To assist with the bowler rule (above) a 7 & 10-metre line will be marked at both ends of the wicket.
  8. The ball remains live after the call of NO BALL.

Retiring & The 5 Wicket Rule:

  1. A batsman must retire not out on reaching a personal score of 30 runs, but may return to continue his innings if one of the last pair of batsmen is out before the completion of five overs. The batsman may complete all runs possible off the shot which takes him to or past the 30, e.g. if on 29 he then hits a boundary, the full score will be added, or if he is able to run additional runs past 30 they will also count.
  2. A batsman cannot retire before reaching 30 runs, except through a serious injury.
  3. Five Wicket Rule: if five (5) wickets fall before the 5 overs are completed, the last remaining not out batsman is the only one who can score runs and therefore if he scores 1, 3 or 5 he must return to the batting crease. The 5th player to be dismissed will remain at the crease as a runner. The last remaining batsman will be declared out if his partner is run out. Last man standing may continue to bat until the end of the fifth over or until he is out.
  4. Substitution is allowed only for a serious injury, during a game, and no other reason;
    1. Once a substitute is introduced, the player being replaced is not permitted to play again, in the game in question, under any circumstances.
    2. The substitute has to be 1 of the 10 players in that teams’ squad or the team plays out the game with 5 players.
    3. If a batsman is injured during the game, a runner may be employed subject to the umpire’s approval.
    4. A substitute may be allowed to bowl if the player he is replacing has not already bowled and to bat if the said player has not batted.
    5. In the case of a wicketkeeper being injured, he maybe substituted, but this substitute cannot be allowed to bowl.
    6. If all the fielders are not on the field, when a game commences, then the player(s) arriving late can only enter the field of play after the over in progress has been completed.
    7. The player(s) arriving late cannot bat unless they have bowled their allocated over.
    8. The opposing captain may nominate the member(s) of the fielding team to bowl the extra over(s) required to make up for any missing fielder, but no bowler may bowl two consecutive overs or part thereof.

 Format, points system & regulations

  1. 10 teams will be divided into 2 pools of 5 for POOL fixtures.
  2. Each team will play 4 POOL fixtures.
  3. All POOL fixtures will take place across 3 fields namely: Pirates 1, Pirates 2 & De La Salle School.
  4. All play off fixtures will take place at Pirates.
  5. Captains are to know WHEN & WHERE their fixtures take place.
  6. Teams will be awarded match points in their respective Pool.
  7. At the completion of LEAGUE fixtures there will be a KNOCKOUT phase comprising SEMI-FINALS and a FINAL
  8. The format of the SEMI FINALS will see the winner of Pool A VS the runner up of Pool B; the winners of Pool B VS the runner up of Pool A. The FINAL will see the winners SF1 vs winners SF2.
  9. The game is won by the side having the highest score after the completion of the game. If the total scores are the same:
    1. The side losing the fewest wickets is judged the winner.
    2. In the event of both teams losing the same number of wickets, the side which has scored the most runs from the bat (i.e. total runs less all extras) wins.
    3. If all the above (a, b) cannot distinguish a winner, each side will be awarded two (2) points.
  • At the end of each match points will be awarded in the following manner:
    1. Three (3) points will be awarded to the winning side.
    2. Two (2) points will be awarded to both sides in the event of a tie.
    3. One BONUS (1) point to Losing teams who, having batted first, complete their 4th over when bowling, or who, batting second, reach a total of at least 80% of their opponent’s score, will receive one (1) point. Otherwise losing teams will score 0 points.
    4. In addition to the above and irrespective of the result of the match, any team who dismiss all 6 opposition batsmen, will receive one (1) BONUS point.
    5. Zero (0) points will be awarded to a forfeiting team.
  • In the event of the total number of points being equal, in any table, on completion of a round, the superior position should be judged by using the following criteria in order:
    1. Net run rate
    2. The team winning the most matches. If no decision, then,
    3. The team scoring the highest number of runs, throughout all the games in that round.
    4. The team which loses the least wickets in all games during the preliminary rounds.
    5. In the event of a tie in a play-off round (i.e. quarter, semi or final), each team will bowl alternate overs until a decision is reached. A coin will be tossed to decide first to bat.
  • All equipment shall comply with M.C.C. Laws of Cricket. Cricket balls will be supplied by the organizing committee.
  • Players can wear whatever kit they desire. Kits do not have to be matching and uniform. Teams are welcome to organize kit in their own capacities. However, if kit is to be organized independently, it must meet the approval of the organizers before sign off.
  • Neutral umpires will adjudicate each game.
  • Decisions by the umpires on the field of play, and the adjudicator in other matters, are final. Any player showing unreasonable dissent in the opinion of the umpires/adjudicator shall be disqualified from further play in the tournament following due, and fair warning, from the said official(s).

Fielding “professional” players

The Competition is an amateur cricketers’ tournament in which each team is allowed to field one (1) current first class level, or retired international player in the side (six players) they name for a match. The designated “pro” WILL bowl OR bat LAST (depending on his preferred skill).

Should it be discovered that any team has two or three first class or international players in the squad of eight players, as described above, then,

  1. that team will only be allowed to field one (1) of those players in any one match.
  2. they may be alternated for different matches, providing the tournament rule of a maximum of ten (10) players in any one team for the duration of the tournament is not in-fractured.
  3. If a team, because of having too many first class players, is unable to field a full side of six (6) eligible persons, the organizers will allow that team to compete with five (5) players.
  4. If a PRO bowler’s run-up exceeds 7 metres, NO BALL shall be called by either umpire
  5. PRO bowlers are to bowl the 5th over in the innings.
  6. PRO batsmen are to bat last.
  7. The ruling of the Tournament’s Scrutinizing Committee, in assessing first class player status, will be final.

NOTE: The Committee reserves the right to amend the Rules at any time if it considers such action to be in the best interests of the competition.

For any queries please email marcel@oldboystens.co.za 

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